๐ก️ [Ultimate SvS Guide] Mastering Rally Control & Chain Attacks in Kingshot
When it comes to Server vs Server (SvS) warfare, rally coordination isn't just important—it's everything.
A well-coordinated rally with strong synergy often defeats even whales with better stats but poor organization.
Here’s a master guide for R4s and rally leaders to control and execute rallies like pros:
๐ Rally Control: Top 7 Priorities
1️⃣ Hero in the First Slot (Attack & Defense)
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For Attacking:
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Use Chenko (25% Destruction Power buff)
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For Defending:
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Use Gordon (HP multiplier buff)
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⚠️ The first slot hero of any random rally participant might get applied to the entire rally—so every participant must check and adjust their lineup carefully.
2️⃣ Troop Tier Limitations
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Attacking Enemy Castles:
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If TG3 is unlocked, only allow TG2 or higher.
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On servers where TG5 is maxed, TG3+ only.
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Defending Friendly Castles:
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Focus on TG4–TG5 troops for layered defense.
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3️⃣ Troop Refill Timing
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After the first rally hit, frontline infantry might drop fast.
➤ Prioritize infantry refill. -
The gap between 1st and 2nd rally is the most critical window—timely refills can determine victory.
4️⃣ When Enemy Chains 3+ Rallies: Switch to Guerrilla
If the enemy executes more than 3 consecutive rallies:
➤ Stop refilling
➤ Switch to guerrilla tactics to disrupt their rallies altogether.
5️⃣ Troop Type Ratio
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At least 1/3 Infantry in every rally.
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Keep Cavalry/Archer gap within 2x.
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Adjust based on rally captain's hero buffs.
6️⃣ Turret Usage Strategy
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During intense castle fights, abandon turrets if needed.
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Only retake turrets if holding the castle for 10+ minutes.
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If a castle is clearly lost, capture turrets to deal bonus injury damage.
7️⃣ When to Use Guerrilla Tactics
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If your server has multiple high-power players,
➤ Target TG1–TG3 mid-range players on the enemy side. -
Defenders can't use speedups,
➤ Attacking becomes the optimal way to drain their resources.
๐ช Chain Rally Strategy Summary
๐ช First Hit
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A pure spending battle.
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Used by your top whale, at least 2 tiers above enemy captain.
๐ช๐ช Second Hit (Standard Chain Rally)
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1st rally inflicts light injuries,
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2nd rally finishes them off.
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Order: From weaker to stronger rally captains.
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Timing: Keep gap under 5 seconds.
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Prepare next rally immediately after march returns, use speedups if needed.
๐ช๐ช๐ช Triple Rally (Single Alliance)
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Up to 3 rallies = still efficient.
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4 or more rallies → high injury burden.
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3 rallies max is the sweet spot.
๐ช๐ช | ๐ช Triple Rally with Two Alliances
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Alliance A: Does double rally defense.
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Alliance B: Follows up with a single rally, timed 5s after enemy’s rally.
๐ง Pro Tip: After enemy successfully defends,
they’re temporarily vulnerable—strike back immediately to reclaim castle.
๐ช๐ช | ๐ช๐ช 4-Chain with Two Alliances (Ultimate Form)
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Requires real-time coordination (Discord, KakaoTalk).
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Can reverse situations even without the top-tier rally captains.
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If coordination fails, consider cutting your losses and retreat strategically.
๐ง Conclusion:
Success in SvS isn’t just about power—it’s about discipline, timing, and teamwork.
Master these tactics, and your alliance will become a force to be reckoned with.
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